Wakfu Open Beta: A review
It has been 7 days since Wakfu has entered the open Beta testing phase, and I have been playing it every day since it was available. The game is very fun to play, and with some polish I can see myself playing this game for a very long time. The game, considering the fact it is a Beta Test, is very good. The art is amazing, the fighting system is easy to learn but hard to master, the classes are unique and there seems to be a decent amount of content to explore.
The Art is what initially attracted me to Wakfu, it is similar to playing a cartoon and the visuals are all satisfying. I love how there are unique creatures in the world, especially the fact that some of the animals make cameo appearances early game in locked farms, and you eventually get to fight them. The landscapes in Wakfu are always beautiful and interesting, it is always fun working on your gathering skills.
The fighting system in Wakfu can make or break the game for some people. I am pretty new at strategy games, so it is always fun and fulfilling for me to land my spell or see just how far I can stretch my damage. While it seems perfectly amazing to me, there are some people that can see the flaws in it, especially when comparing it to classics like Final Fantasy Tactics and Tactics Ogre. There are some bugs in the fighting system, some times you just can’t move or attack, but this is to be expected considering it is still in the testing phase. There are some people, who obviously have a great understanding of the fighting system, and do things like hold off on damage so they can lower the enemies damage output which is far more important for a team sometimes.
Another great part of Wakfu is the fact that all of the classes out so far seem to be pretty unique, and with the amount of customization two Xelors can play completely different roles in a group. Although the class system is very interesting, and there are different play styles to enjoy, the game still lacks balance. It seems that while some characters can put out massive damage with minimal effort, other classes are stuck in a state mediocrity. There is also the fact that there are only 15 spells available to every player. This is a bit limiting, especially considering with the spell level system you can have all your spells by the time you are level 10.
The different types of content in Wakfu is one of my favorite parts. I can literally spend an hour mining, and then go and work in the fields for another hour. The ecosystem mechanic of the game is very interesting, and maintaining it is very important to character development. I make sure I gather seeds from any creature I can before killing it, and I never just harvest wheat with out gather seeds from it first. Having a happy ecosystem means having a funner game, in fact barley has nearly gone extinct in the Beta, and a player in my guild is single handedly trying to bring it back! There are also many dungeons and challenges in the game to keep you leveling and gathering gear. On the topic of gear, it is very fun and looks great on your character! Gear is also very relaxed, with no rules like, only Xelors being able to use wands. So you often times see a caster and a melee person using identical gear, which is always interesting.
Wakfu is a very good game, if the developers take suggestions from Beta Testers seriously and try and balance the game carefully it can become a great game. I am excited for the rest of the Beta Test and can’t wait to see what changes they make to the current build. If you are interested in learning more about the game you should check out Wakfu Basics.