Wakfu: A new Year.. A new (tactical)MMO…
It seems that every year, a new game tries to take the top MMO spot from World of Warcraft. Most recently Star Wars: The Old Republic has come into the lime light and no one knows if it will chop WOW down. Other games that tried to take down WOW include Rift and Aion, which both tried to be exciting and new, but stuck closely to the WOW template.
I enjoy trying new MMO’s for the things that make them unique from WoW . For example, in Rift I loved the Idea of World PVE. A tear opening in the Sky and creatures pouring out, putting us all in danger. What really made rifts work was the fact that the Baddies from rifts frequented questing hubs and killed NPC’s. People felt a sense of urgency to close rifts so they could keep on questing. Early on in the game, no Rift went unclosed and it was VERY fun.
You could be running around a zone working on a quest and pass the same person several times with out so much as a word, then all of a sudden that person is your only teammate when a rift opens over head, and you both need the mobs the rift creatures are killing. As the game got older, and the number of people questing got smaller rifts went unattended to and the game lost a lot of it’s luster to me. It got to the point where I could just play my max level wow character, and not have to grind.
Wakfu, on the other hand, is very different, in fact it is a turn based strategy MMO. First of all, the fighting mechanics are that of a strategy game, like final fantasy tactics. There is also an entire system where players can become town leaders through votes which adds an a entirely new dimension to the game. This mechanic is borrowed from RFO, but I am glad to see it in a new game. Here is some more information about Wakfu!
Wakfu goes into open Beta tommrow, hope to see all of you there!